Architecture
Packet and Event Flow
This page explains the conceptual flow rather than listing every packet type.
Packet and Event Flow
This page explains the conceptual flow rather than listing every packet type.
High-level flow
- a transport consumer authenticates with VoiceCraft
- entities are created or discovered
- metadata updates flow into the VoiceCraft world model
- audio-related state is synchronized
- clients render resulting voice behavior
Typical event categories
- login / logout
- ping / info
- entity create / destroy
- metadata updates
- moderation updates
- effect updates
- audio transfer events
Why this matters
When debugging, it helps to know whether your issue is:
- auth-layer
- entity-layer
- metadata sync
- audio pipeline
Most real failures happen because one of those layers is broken while the others still look healthy.